Simulating Reality
Reality has no place in the world of simulation.
We are in a world where reality is questioned. Apart from discussions on the level of nihilism or existential crisis, I am talking about the loss of meaning of reality. Don't you think it's ironic that in this day and age, which we call the information age, the source of information has become more questionable than ever before? Accessing information has become easier than ever with new-generation media tools. Thanks to television, internet broadcasts, and social media sharing, the global journey of information has begun.
For example, we can learn about the cultural structure of a country or the ecosystems of animals through a documentary. We can open the doors to new worlds through a movie or a game. We can discover a means of entertainment through music and dance. A new window opens into our lives, a new light enters through the window. We are attracted to various colors. But do we consider the possibility of all the content conveyed to us being taken out of context? Not quite. The reality inspired by the movie we watch may be entirely imaginary or an interpretation, even if it is claimed otherwise. The documentary, which witnesses the historical stage of civilization, may have actually been transformed by the director's own ideas and dreams. The television broadcasts we watch to get news, the websites we follow, and social media accounts can also manipulate the source of information. Sometimes for financial gain, sometimes for fame.
In this context, new-generation media tools convey reality by simulating it. The real thing is replaced by its imitation. Over time, this situation is adopted so much that a new view emerges that replaces reality. Baudrillard explains this concept as simulacrum. As a result, the truth has already been lost. The simulacra that replaces it represents a new reality as a result of simulation. Then there is no point in searching for the truth. Contents have taken place in our lives as images.