The Art Of Video Games
How will video games replace cinema as a greater art form?
Art is the imagination that escapes the brain’s walls. When an individual creates something out of their imagination, this creation agitates the individual’s mind. Consequently, the creation must escape from the individual’s mind, resulting in a tangible product. Throughout human history, there have been a variety of different products born from this process. In our time, nearly everything around us is a fugitive of our minds.
In the 20th century, with technological improvement cinema began as a powerful art, combining painting, sculpture, literature, architecture, music, and theatre. It became the most influential form of art, surpassing others due to its accessibility and ease of comprehension for the human mind. Most importantly, cinema aligns with our brain’s tendencies, particularly how it can fool our subconscious. Since its invention, cinema has excelled in this regard.
However, the landscape of art and entertainment is changing. Technology has always shaped traditional arts, it is transforming everything. With video games, the potential to captivate and engage the human mind is unprecedented. While video games may be as immediately digestible as cinema, they offer a more immersive experience. Cinema provides a watchable world, but video games offer an alternate world where you can be in control. This creates the illusion of another life, an idea that has fascinated humans since the beginning of time. Video games provide the opportunity to live multiple lives within a single lifetime. This is the biggest magic that video games have.
Cinema surpassed books in conveying emotions because of how the brain processes information. Visual images tend to have a stronger impact than sounds or words. This is why long-distance relationships often struggle compared to those where physical presence is possible. Video games are surpassing cinema, especially with the rise of interactive games. These games successfully create realistic environments for the human brain, fostering the illusion of free will and control. This is a powerful message, one that can deeply influence an individual’s mind. If someone believes in this illusion, they can be led to experience and act in new ways. This concept is similar to the workings of democracy.
In conclusion, video games represent the most advanced form of entertainment. Video games continue to combine the art branches that cinema combines and enhance them, creating a completely different experience and art branch with the power of technology. Entertainment and art's core is how effectively they can pull an individual away from the real world. With the advent of virtual reality technologies, this entertainment will reach new heights, creating an experience that no other form of art can compete with. What we currently call video games will evolve into simulacra of real life, what Baudrillard refers to as the "desert of the real" in the future. This evolution marks a significant shift in how we engage with art and entertainment, ushering in an era where video games become a fundamental aspect of our lives.