The Psychological Effects of Virtual Reality Technologies

What about the virtual reality technology is it all about or is it more about playing with our very minds?

What about virtual reality technology is it all about or is it more about playing with our very minds? Amongst the recent developments, virtual reality is been widely used in all aspects of our lives, ranging from gaming and entertainment to education and therapy. Sure, VR will provide a rich and engaging experience, but what are the mental health consequences of spending too much time in these digital environments? Let us explore the wonderland of virtual reality. Get absorbed and learn about the impact virtual reality could be having on our brains.

Introduction to Virtual Reality Technologies

Virtual Reality (VR) technologies have traveled a long way starting from their first appearance. They let people into an artificial world and interact with the environment and surroundings in the same way as they would in real life. It does not matter whether someone wants to take a virtual tour of a museum, play a first-person shooter game, or use VR therapy to face a fear – the options are limitless. Nonetheless, the use of this sophisticated technology presents risks that need an examination.

The Positive Psychological Effects of Virtual Reality

Virtual reality can have not only negative psychological effects but also a lot of positive ones. For instance, VR is applicable as a tool for the treatment of different kinds of mental health illnesses, PTSD, anxiety disorders, and phobias. Therapists can assist patients in overcoming their fears and phobias by exposing them to safe, simulated virtual environments. Something interesting is that VR also has a positive effect on cognitive functions, memory recall, and even spatial awareness.

The Negative Psychological Effects of Virtual Reality

While various positive sides of virtual reality are undisputed, however, it is needed to take into account multiple negative psychological effects. To some extent, others even may encounter the condition of cybersickness that consists of the occurrence of nausea, headaches, and disorientation. The off-balancing effect takes place when what the user views in the hyper-real world is in contrast with what the real world senses. Furthermore, long-term experiences within virtual surroundings might even result in the loss of such clear bifurcation between reality and fantasy in a way that can negatively affect some people’s mental health.

Virtual Reality Addiction and Escapism

One of the most intriguing risks, if the VR is used inappropriately, may be addiction and isolation. Much the same as any other form of entertainment can be very persuading and engaging thus, some users can keep on engaging in the realm of the virtual world for too long. This can be mentally harmful to them, as they replace the real world with the virtual, and they develop dependencies on their virtual experiences which may lead to them neglecting their true life responsibilities and the people they know.

Balancing the Benefits and Risks of Virtual Reality

Virtual reality technology, just as any other new tech, should always be used carefully so they can contribute to the development process as much as possible, and the negative consequences that they may end up with can be foreseen and eliminated. Educating users on the right ways of using VR, imposing time limitations for screens, and encouraging breaks from virtual environments will prevent the possible occurrence of psychological issues. As an added measure, ongoing research in the psycho-physical aspects of virtual reality devices will help us to unambiguously utilize this very useful tool for the good of people.

Finally, it can be concluded that VR technologies can totally change the way the world works currently. From making the sessions for the therapy more effective to creating an engaging gaming experience, the limit is being pushed beyond. But, the danger to the psychological well-being of the persons who are deeply involved in these digital realities is worth taking into account. Hence, considerations should be made to maintain a proper balance between virtual and real-life experiences.

References

  1. Lee, J.Y., Ku, J. & Cho, W. (2020). Potential Negative Psychological Effects of Virtual Reality Marketers: Stress, Cybersickness, and Depersonalization. Frontiers in Psychology.

Rizzo, A. & Koenig, S.T. (2017). Is virtual reality a good or bad addition to mental health treatment? Professional Psychology: Research and Practice.